Colosseum Coach

Role: Music, Sound Design, Audio Implementation

For Colosseum Coach, I was able to let loose writing in a fun chiptune style. I also designed a vertical remixing system for the music to work with the game. In this way, different sections of the game feel like one continuous piece of music, though different layers of the music transition in and out in order to suit various game states. The slew of different weapons available to the player as they progressed allowed for a large variety of combat sound effects. The best part of working on this game, however, was the opportunity to create the calls for each of the unique monsters.

BUILD THE ULTIMATE TEAM OF GLADIATORS! COMING SOON TO iOS AND ANDROID.

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