Hi! I’m a game audio nerd, which essentially means I make weird noises and put them in games.
Put more eloquently, I’m a technical sound designer. I’ve always loved games for their potential in the realm of art and storytelling. Being a combination of so many smaller, more modular art forms, I like to be conscious of how audio fits into the bigger picture to create these dynamic interactive experiences.
Whether through world-building, conveying character, helping to guide gameplay, heightening an emotional response, or improving game feel, my goal is to augment the overall experience for a player, both through asset design as well as implementation.
I like to work with developers who are motivated, organized, collaborative, and open to exploring new ideas that will make the most out of these benefits. There are few things more inspiring to me than the collaborative process that sparks between a team of skilled individuals, each contributing their knowledge and individual assets to a product bigger than the sum of its parts.
I’m currently working at YooZoo Games in Shanghai, and am likely unable to take on any freelance work at the moment. That being said, if you’re curious about what I do, or just want to ask me something about game audio, feel free to contact me!